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    Twitter Videos not working in 31

    Opera for Windows
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    • luucasalves
      luucasalves last edited by

      i can see gpu process now oh my god

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      • luucasalves
        luucasalves last edited by

        well,, before i got "this browser doest no support video playback... i replace the files from v27.. now agora i can play but only sound.. screen all black!! and soundclound mp3 fine now

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        • leocg
          leocg Moderator Volunteer last edited by

          i will try a codec packand reply here

          Afaik Opera can use only native codecs.

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          • luucasalves
            luucasalves last edited by

            @leocg yeah... still play only sound now, with black screen 😞

            any suggest?

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            • luucasalves
              luucasalves last edited by

              look like this now... after @sfearmentor steps http://puu.sh/l9OEY/f1a7ffd8aa.png http://puu.sh/l9OGK/bebcb54294.png

              play but only sound and all back 😞

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              • leocg
                leocg Moderator Volunteer last edited by

                Sound is not related to gpu, that's why it's working. Your GPU probably can't play html5 videos.

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                • luucasalves
                  luucasalves last edited by

                  i dont know why play on chrome and firefox :(((((((((((((((((((((((
                  i love opera

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                  • luucasalves
                    luucasalves last edited by

                    i try emulate WebGL with swiftshader like @sfearmentor said but i got the same, black screen onlye sound...

                    Log Messages
                    GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.

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                    • luucasalves
                      luucasalves last edited by

                      Log Messages
                      [1104/181317:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                      [1104/181317:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                      [1104/181317:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                      [1104/181317:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                      [1104/181317:ERROR:gl_surface_win.cc(170)] : GLSurfaceEGL::InitializeOneOff failed.
                      GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.

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                      • luucasalves
                        luucasalves last edited by

                        well.. i think finally we gon see

                        Problems Detected
                        GPU process was unable to boot: GPU process launch failed.
                        Disabled Features: all
                        All Intel drivers before 8.15.10.2021 are buggy with Stage3D baseline mode: 172771
                        Disabled Features: flash_stage3d_baseline
                        Accelerated video decode interferes with GPU sandbox on older Intel drivers: 180695, 298968, 436968
                        Disabled Features: accelerated_video_decode
                        Some drivers are unable to reset the D3D device in the GPU process sandbox
                        Applied Workarounds: exit_on_context_lost
                        Clear uniforms before first program use on all platforms: 124764, 349137
                        Applied Workarounds: clear_uniforms_before_first_program_use
                        Always rewrite vec/mat constructors to be consistent: 398694
                        Applied Workarounds: scalarize_vec_and_mat_constructor_args
                        Old Intel drivers cannot reliably support D3D11: 363721
                        Applied Workarounds: disable_d3d11
                        Accelerated rasterization has been disabled, either via about:flags or command line.
                        Disabled Features: rasterization
                        Raster is using a single thread.
                        Disabled Features: multiple_raster_threads

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                        • babogredac
                          babogredac last edited by

                          Graphics Feature Status
                          Canvas: Software only, hardware acceleration unavailable
                          Flash: Software only, hardware acceleration unavailable
                          Flash Stage3D: Software only, hardware acceleration unavailable
                          Flash Stage3D Baseline profile: Software only, hardware acceleration unavailable
                          Compositing: Software only, hardware acceleration unavailable
                          Multiple Raster Threads: Disabled
                          Rasterization: Software only, hardware acceleration unavailable
                          Video Decode: Software only, hardware acceleration unavailable
                          Video Encode: Software only, hardware acceleration unavailable
                          WebGL: Unavailable
                          Driver Bug Workarounds
                          clear_uniforms_before_first_program_use
                          disable_d3d11
                          exit_on_context_lost
                          scalarize_vec_and_mat_constructor_args
                          Problems Detected
                          GPU process was unable to boot: GPU process launch failed.
                          Disabled Features: all
                          Some drivers are unable to reset the D3D device in the GPU process sandbox
                          Applied Workarounds: exit_on_context_lost
                          Clear uniforms before first program use on all platforms: 124764, 349137
                          Applied Workarounds: clear_uniforms_before_first_program_use
                          Disable use of Direct3D 11 on older AMD drivers: 402134
                          Applied Workarounds: disable_d3d11
                          Always rewrite vec/mat constructors to be consistent: 398694
                          Applied Workarounds: scalarize_vec_and_mat_constructor_args
                          Raster is using a single thread.
                          Disabled Features: multiple_raster_threads
                          Version Information
                          Data exported 04.11.2015. 18:09:22
                          Browser version OPR/33.0.1990.58
                          Operating system Windows NT 6.1 SP1
                          Software rendering list version 10.11
                          Driver bug list version 8.23
                          ANGLE commit id unknown hash
                          2D graphics backend Skia
                          Command Line Args Files\ope2\33.0.1990.58\opera.exe" --ran-launcher --system-dpi-setting=96 --alt-high-dpi-setting=96 --flag-switches-begin --flag-switches-end --disable-direct-npapi-requests --enable-download-resumption --disable-win32k-renderer-lockdown
                          Driver Information
                          Initialization time 0
                          In-process GPU true
                          Sandboxed false
                          GPU0 VENDOR = 0x1002, DEVICE= 0x4150
                          GPU1 VENDOR = 0x1002, DEVICE= 0x4170
                          Optimus false
                          AMD switchable false
                          Desktop compositing none
                          Driver vendor ATI Technologies Inc.
                          Driver version 8.56.1.16
                          Driver date 4-25-2009
                          Pixel shader version
                          Vertex shader version
                          Max. MSAA samples
                          Machine model name
                          Machine model version
                          GL_VENDOR
                          GL_RENDERER
                          GL_VERSION
                          GL_EXTENSIONS
                          Disabled Extensions
                          Window system binding vendor
                          Window system binding version
                          Window system binding extensions
                          Direct rendering Yes
                          Reset notification strategy 0x0000
                          GPU process crash count 0
                          Diagnostics
                          ... loading ...
                          Log Messages
                          [1104/152442:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                          [1104/152442:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                          [1104/152442:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                          [1104/152442:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                          [1104/152442:ERROR:gl_surface_win.cc(170)] : GLSurfaceEGL::InitializeOneOff failed.
                          GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
                          [1104/180531:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                          [1104/180531:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                          [1104/180531:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                          [1104/180531:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                          [1104/180531:ERROR:gl_surface_win.cc(170)] : GLSurfaceEGL::InitializeOneOff failed.
                          GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
                          [1104/180636:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                          [1104/180636:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                          [1104/180636:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                          [1104/180636:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                          [1104/180636:ERROR:gl_surface_win.cc(170)] : GLSurfaceEGL::InitializeOneOff failed.
                          GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
                          [1104/180904:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                          [1104/180904:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                          [1104/180904:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                          [1104/180904:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                          [1104/180904:ERROR:gl_surface_win.cc(170)] : GLSurfaceEGL::InitializeOneOff failed.
                          GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.

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                          • sfearmentor
                            sfearmentor last edited by

                            Mine works fine.

                            Probably is not an integrated budget one. 🙂 GMAs and Express Chipsets make problems.

                            @luucasalves, first check if hardware acceleration has been enabled in settings, because the screenshot says it has been disabled. You may need to unlock the advanced settings first if you haven't already done it. Then check everything that may be disabled in opera:flags. Secondly, don't test Opera's MP4 support with this Twitter video only. Check this:
                            http://www.quirksmode.org/html5/tests/video.html
                            If Opera plays all three videos correctly (video and audio), then it's fine. For the H.264/MP4 Opera relies on the system for decoding. For WebM and Ogg/Theora Opera has native support. I haven't come across any other videos with the black screen issue on the web, except those on Twitter posted here. They are MP4. I already shared my suspicions what the cause may be - the msmpeg2vdec.dll. It's just a guess, though. The audio is working, because another DLL is used for decoding the audio streams (usually AAC) within the MP4 - msmpeg2adec.dll and it is related to the GPU process if not the GPU itself.
                            SwiftShader has nothing to do with video playing. Opera can't use it properly. It's for the WebGL, which I'm still unable to use with my GPU (and probably you won't be).

                            @babogredac, try the same solution. Same error, although it's an AMD GPU.

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                            • leocg
                              leocg Moderator Volunteer last edited by

                              i dont know why play on chrome and firefox ((((((((((((((((((((((
                              i love opera

                              They don't rely on gpu and system codecs to play thoise videos afaik.

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                              • luucasalves
                                luucasalves last edited by

                                @sfearmentor still only sound on H.264/MP4 :((( all play good

                                http://puu.sh/ladsO/6b0424a8e4.jpg

                                i try to set with a tweek tools other msmpeg2adec.dll but dont work too

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                                • luucasalves
                                  luucasalves last edited by

                                  http://puu.sh/ladDv/f2fbc42ef5.png

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                                  • sfearmentor
                                    sfearmentor last edited by

                                    i try to set with a tweek tools other msmpeg2adec.dll

                                    msmpeg2Adec.dll is for the audio in MP4.
                                    msmpeg2Vdec.dll is for the video in MP4. - This is causing trouble.

                                    i tried delete the msmpeg2vdec.dll

                                    I hope you haven't deleted it back then. Check if it is named properly.

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                                    • leocg
                                      leocg Moderator Volunteer last edited by

                                      @sfearmentor still only sound on H.264/MP4 (( all play good
                                      http://puu.sh/ladsO/6b0424a8e4.jpg
                                      i try to set with a tweek tools other msmpeg2adec.dll but dont work too

                                      You will probably need a new graphic card.

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                                      • babogredac
                                        babogredac last edited by

                                        or new browser

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                                        • luucasalves
                                          luucasalves last edited by

                                          or new browser

                                          yeah 😕

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                                          • l33t4opera
                                            l33t4opera last edited by

                                            Hi @luucasalves, go to opera:flags#disable-accelerated-video-decode, and change the option to "Enabled", restart the Opera, and see if this helps 😉

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