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    Twitter Videos not working in 31

    Opera for Windows
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    • luucasalves
      luucasalves last edited by

      wel.. now the video play fine but, only sound..i will try a codec packand reply here

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      • luucasalves
        luucasalves last edited by

        i can see gpu process now oh my god

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        • luucasalves
          luucasalves last edited by

          well,, before i got "this browser doest no support video playback... i replace the files from v27.. now agora i can play but only sound.. screen all black!! and soundclound mp3 fine now

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          • leocg
            leocg Moderator Volunteer last edited by

            i will try a codec packand reply here

            Afaik Opera can use only native codecs.

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            • luucasalves
              luucasalves last edited by

              @leocg yeah... still play only sound now, with black screen 😞

              any suggest?

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              • luucasalves
                luucasalves last edited by

                look like this now... after @sfearmentor steps http://puu.sh/l9OEY/f1a7ffd8aa.png http://puu.sh/l9OGK/bebcb54294.png

                play but only sound and all back 😞

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                • leocg
                  leocg Moderator Volunteer last edited by

                  Sound is not related to gpu, that's why it's working. Your GPU probably can't play html5 videos.

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                  • luucasalves
                    luucasalves last edited by

                    i dont know why play on chrome and firefox :(((((((((((((((((((((((
                    i love opera

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                    • luucasalves
                      luucasalves last edited by

                      i try emulate WebGL with swiftshader like @sfearmentor said but i got the same, black screen onlye sound...

                      Log Messages
                      GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.

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                      • luucasalves
                        luucasalves last edited by

                        Log Messages
                        [1104/181317:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                        [1104/181317:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                        [1104/181317:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                        [1104/181317:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                        [1104/181317:ERROR:gl_surface_win.cc(170)] : GLSurfaceEGL::InitializeOneOff failed.
                        GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.

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                        • luucasalves
                          luucasalves last edited by

                          well.. i think finally we gon see

                          Problems Detected
                          GPU process was unable to boot: GPU process launch failed.
                          Disabled Features: all
                          All Intel drivers before 8.15.10.2021 are buggy with Stage3D baseline mode: 172771
                          Disabled Features: flash_stage3d_baseline
                          Accelerated video decode interferes with GPU sandbox on older Intel drivers: 180695, 298968, 436968
                          Disabled Features: accelerated_video_decode
                          Some drivers are unable to reset the D3D device in the GPU process sandbox
                          Applied Workarounds: exit_on_context_lost
                          Clear uniforms before first program use on all platforms: 124764, 349137
                          Applied Workarounds: clear_uniforms_before_first_program_use
                          Always rewrite vec/mat constructors to be consistent: 398694
                          Applied Workarounds: scalarize_vec_and_mat_constructor_args
                          Old Intel drivers cannot reliably support D3D11: 363721
                          Applied Workarounds: disable_d3d11
                          Accelerated rasterization has been disabled, either via about:flags or command line.
                          Disabled Features: rasterization
                          Raster is using a single thread.
                          Disabled Features: multiple_raster_threads

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                          • babogredac
                            babogredac last edited by

                            Graphics Feature Status
                            Canvas: Software only, hardware acceleration unavailable
                            Flash: Software only, hardware acceleration unavailable
                            Flash Stage3D: Software only, hardware acceleration unavailable
                            Flash Stage3D Baseline profile: Software only, hardware acceleration unavailable
                            Compositing: Software only, hardware acceleration unavailable
                            Multiple Raster Threads: Disabled
                            Rasterization: Software only, hardware acceleration unavailable
                            Video Decode: Software only, hardware acceleration unavailable
                            Video Encode: Software only, hardware acceleration unavailable
                            WebGL: Unavailable
                            Driver Bug Workarounds
                            clear_uniforms_before_first_program_use
                            disable_d3d11
                            exit_on_context_lost
                            scalarize_vec_and_mat_constructor_args
                            Problems Detected
                            GPU process was unable to boot: GPU process launch failed.
                            Disabled Features: all
                            Some drivers are unable to reset the D3D device in the GPU process sandbox
                            Applied Workarounds: exit_on_context_lost
                            Clear uniforms before first program use on all platforms: 124764, 349137
                            Applied Workarounds: clear_uniforms_before_first_program_use
                            Disable use of Direct3D 11 on older AMD drivers: 402134
                            Applied Workarounds: disable_d3d11
                            Always rewrite vec/mat constructors to be consistent: 398694
                            Applied Workarounds: scalarize_vec_and_mat_constructor_args
                            Raster is using a single thread.
                            Disabled Features: multiple_raster_threads
                            Version Information
                            Data exported 04.11.2015. 18:09:22
                            Browser version OPR/33.0.1990.58
                            Operating system Windows NT 6.1 SP1
                            Software rendering list version 10.11
                            Driver bug list version 8.23
                            ANGLE commit id unknown hash
                            2D graphics backend Skia
                            Command Line Args Files\ope2\33.0.1990.58\opera.exe" --ran-launcher --system-dpi-setting=96 --alt-high-dpi-setting=96 --flag-switches-begin --flag-switches-end --disable-direct-npapi-requests --enable-download-resumption --disable-win32k-renderer-lockdown
                            Driver Information
                            Initialization time 0
                            In-process GPU true
                            Sandboxed false
                            GPU0 VENDOR = 0x1002, DEVICE= 0x4150
                            GPU1 VENDOR = 0x1002, DEVICE= 0x4170
                            Optimus false
                            AMD switchable false
                            Desktop compositing none
                            Driver vendor ATI Technologies Inc.
                            Driver version 8.56.1.16
                            Driver date 4-25-2009
                            Pixel shader version
                            Vertex shader version
                            Max. MSAA samples
                            Machine model name
                            Machine model version
                            GL_VENDOR
                            GL_RENDERER
                            GL_VERSION
                            GL_EXTENSIONS
                            Disabled Extensions
                            Window system binding vendor
                            Window system binding version
                            Window system binding extensions
                            Direct rendering Yes
                            Reset notification strategy 0x0000
                            GPU process crash count 0
                            Diagnostics
                            ... loading ...
                            Log Messages
                            [1104/152442:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                            [1104/152442:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                            [1104/152442:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                            [1104/152442:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                            [1104/152442:ERROR:gl_surface_win.cc(170)] : GLSurfaceEGL::InitializeOneOff failed.
                            GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
                            [1104/180531:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                            [1104/180531:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                            [1104/180531:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                            [1104/180531:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                            [1104/180531:ERROR:gl_surface_win.cc(170)] : GLSurfaceEGL::InitializeOneOff failed.
                            GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
                            [1104/180636:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                            [1104/180636:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                            [1104/180636:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                            [1104/180636:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                            [1104/180636:ERROR:gl_surface_win.cc(170)] : GLSurfaceEGL::InitializeOneOff failed.
                            GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
                            [1104/180904:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                            [1104/180904:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                            [1104/180904:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
                            [1104/180904:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
                            [1104/180904:ERROR:gl_surface_win.cc(170)] : GLSurfaceEGL::InitializeOneOff failed.
                            GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.

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                            • sfearmentor
                              sfearmentor last edited by

                              Mine works fine.

                              Probably is not an integrated budget one. 🙂 GMAs and Express Chipsets make problems.

                              @luucasalves, first check if hardware acceleration has been enabled in settings, because the screenshot says it has been disabled. You may need to unlock the advanced settings first if you haven't already done it. Then check everything that may be disabled in opera:flags. Secondly, don't test Opera's MP4 support with this Twitter video only. Check this:
                              http://www.quirksmode.org/html5/tests/video.html
                              If Opera plays all three videos correctly (video and audio), then it's fine. For the H.264/MP4 Opera relies on the system for decoding. For WebM and Ogg/Theora Opera has native support. I haven't come across any other videos with the black screen issue on the web, except those on Twitter posted here. They are MP4. I already shared my suspicions what the cause may be - the msmpeg2vdec.dll. It's just a guess, though. The audio is working, because another DLL is used for decoding the audio streams (usually AAC) within the MP4 - msmpeg2adec.dll and it is related to the GPU process if not the GPU itself.
                              SwiftShader has nothing to do with video playing. Opera can't use it properly. It's for the WebGL, which I'm still unable to use with my GPU (and probably you won't be).

                              @babogredac, try the same solution. Same error, although it's an AMD GPU.

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                              • leocg
                                leocg Moderator Volunteer last edited by

                                i dont know why play on chrome and firefox ((((((((((((((((((((((
                                i love opera

                                They don't rely on gpu and system codecs to play thoise videos afaik.

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                                • luucasalves
                                  luucasalves last edited by

                                  @sfearmentor still only sound on H.264/MP4 :((( all play good

                                  http://puu.sh/ladsO/6b0424a8e4.jpg

                                  i try to set with a tweek tools other msmpeg2adec.dll but dont work too

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                                  • luucasalves
                                    luucasalves last edited by

                                    http://puu.sh/ladDv/f2fbc42ef5.png

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                                    • sfearmentor
                                      sfearmentor last edited by

                                      i try to set with a tweek tools other msmpeg2adec.dll

                                      msmpeg2Adec.dll is for the audio in MP4.
                                      msmpeg2Vdec.dll is for the video in MP4. - This is causing trouble.

                                      i tried delete the msmpeg2vdec.dll

                                      I hope you haven't deleted it back then. Check if it is named properly.

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                                      • leocg
                                        leocg Moderator Volunteer last edited by

                                        @sfearmentor still only sound on H.264/MP4 (( all play good
                                        http://puu.sh/ladsO/6b0424a8e4.jpg
                                        i try to set with a tweek tools other msmpeg2adec.dll but dont work too

                                        You will probably need a new graphic card.

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                                        • babogredac
                                          babogredac last edited by

                                          or new browser

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                                          • luucasalves
                                            luucasalves last edited by

                                            or new browser

                                            yeah 😕

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