Twitter Videos not working in 31
-
sfearmentor last edited by admin
An Intel GPU. Why am I not surprised? Check this solution and the topic in general. Hope it helps.
http://forums.opera.com/post/86172 -
luucasalves last edited by
wel.. now the video play fine but, only sound..i will try a codec packand reply here
-
luucasalves last edited by
well,, before i got "this browser doest no support video playback... i replace the files from v27.. now agora i can play but only sound.. screen all black!! and soundclound mp3 fine now
-
luucasalves last edited by
look like this now... after @sfearmentor steps http://puu.sh/l9OEY/f1a7ffd8aa.png http://puu.sh/l9OGK/bebcb54294.png
play but only sound and all back
-
luucasalves last edited by
i dont know why play on chrome and firefox :(((((((((((((((((((((((
i love opera -
luucasalves last edited by
i try emulate WebGL with swiftshader like @sfearmentor said but i got the same, black screen onlye sound...
Log Messages
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay. -
luucasalves last edited by
Log Messages
[1104/181317:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
[1104/181317:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
[1104/181317:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
[1104/181317:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
[1104/181317:ERROR:gl_surface_win.cc(170)] : GLSurfaceEGL::InitializeOneOff failed.
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay. -
luucasalves last edited by
well.. i think finally we gon see
Problems Detected
GPU process was unable to boot: GPU process launch failed.
Disabled Features: all
All Intel drivers before 8.15.10.2021 are buggy with Stage3D baseline mode: 172771
Disabled Features: flash_stage3d_baseline
Accelerated video decode interferes with GPU sandbox on older Intel drivers: 180695, 298968, 436968
Disabled Features: accelerated_video_decode
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Old Intel drivers cannot reliably support D3D11: 363721
Applied Workarounds: disable_d3d11
Accelerated rasterization has been disabled, either via about:flags or command line.
Disabled Features: rasterization
Raster is using a single thread.
Disabled Features: multiple_raster_threads -
babogredac last edited by
Graphics Feature Status
Canvas: Software only, hardware acceleration unavailable
Flash: Software only, hardware acceleration unavailable
Flash Stage3D: Software only, hardware acceleration unavailable
Flash Stage3D Baseline profile: Software only, hardware acceleration unavailable
Compositing: Software only, hardware acceleration unavailable
Multiple Raster Threads: Disabled
Rasterization: Software only, hardware acceleration unavailable
Video Decode: Software only, hardware acceleration unavailable
Video Encode: Software only, hardware acceleration unavailable
WebGL: Unavailable
Driver Bug Workarounds
clear_uniforms_before_first_program_use
disable_d3d11
exit_on_context_lost
scalarize_vec_and_mat_constructor_args
Problems Detected
GPU process was unable to boot: GPU process launch failed.
Disabled Features: all
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Disable use of Direct3D 11 on older AMD drivers: 402134
Applied Workarounds: disable_d3d11
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Raster is using a single thread.
Disabled Features: multiple_raster_threads
Version Information
Data exported 04.11.2015. 18:09:22
Browser version OPR/33.0.1990.58
Operating system Windows NT 6.1 SP1
Software rendering list version 10.11
Driver bug list version 8.23
ANGLE commit id unknown hash
2D graphics backend Skia
Command Line Args Files\ope2\33.0.1990.58\opera.exe" --ran-launcher --system-dpi-setting=96 --alt-high-dpi-setting=96 --flag-switches-begin --flag-switches-end --disable-direct-npapi-requests --enable-download-resumption --disable-win32k-renderer-lockdown
Driver Information
Initialization time 0
In-process GPU true
Sandboxed false
GPU0 VENDOR = 0x1002, DEVICE= 0x4150
GPU1 VENDOR = 0x1002, DEVICE= 0x4170
Optimus false
AMD switchable false
Desktop compositing none
Driver vendor ATI Technologies Inc.
Driver version 8.56.1.16
Driver date 4-25-2009
Pixel shader version
Vertex shader version
Max. MSAA samples
Machine model name
Machine model version
GL_VENDOR
GL_RENDERER
GL_VERSION
GL_EXTENSIONS
Disabled Extensions
Window system binding vendor
Window system binding version
Window system binding extensions
Direct rendering Yes
Reset notification strategy 0x0000
GPU process crash count 0
Diagnostics
... loading ...
Log Messages
[1104/152442:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
[1104/152442:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
[1104/152442:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
[1104/152442:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
[1104/152442:ERROR:gl_surface_win.cc(170)] : GLSurfaceEGL::InitializeOneOff failed.
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
[1104/180531:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
[1104/180531:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
[1104/180531:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
[1104/180531:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
[1104/180531:ERROR:gl_surface_win.cc(170)] : GLSurfaceEGL::InitializeOneOff failed.
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
[1104/180636:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
[1104/180636:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
[1104/180636:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
[1104/180636:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
[1104/180636:ERROR:gl_surface_win.cc(170)] : GLSurfaceEGL::InitializeOneOff failed.
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
[1104/180904:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
[1104/180904:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
[1104/180904:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Renderer does not support PS 3.0.aborting!
[1104/180904:ERROR:gl_surface_egl.cc(434)] : eglInitialize D3D9 failed with error EGL_NOT_INITIALIZED
[1104/180904:ERROR:gl_surface_win.cc(170)] : GLSurfaceEGL::InitializeOneOff failed.
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay. -
sfearmentor last edited by
Mine works fine.
Probably is not an integrated budget one. GMAs and Express Chipsets make problems.
@luucasalves, first check if hardware acceleration has been enabled in settings, because the screenshot says it has been disabled. You may need to unlock the advanced settings first if you haven't already done it. Then check everything that may be disabled in opera:flags. Secondly, don't test Opera's MP4 support with this Twitter video only. Check this:
http://www.quirksmode.org/html5/tests/video.html
If Opera plays all three videos correctly (video and audio), then it's fine. For the H.264/MP4 Opera relies on the system for decoding. For WebM and Ogg/Theora Opera has native support. I haven't come across any other videos with the black screen issue on the web, except those on Twitter posted here. They are MP4. I already shared my suspicions what the cause may be - the msmpeg2vdec.dll. It's just a guess, though. The audio is working, because another DLL is used for decoding the audio streams (usually AAC) within the MP4 - msmpeg2adec.dll and it is related to the GPU process if not the GPU itself.
SwiftShader has nothing to do with video playing. Opera can't use it properly. It's for the WebGL, which I'm still unable to use with my GPU (and probably you won't be).@babogredac, try the same solution. Same error, although it's an AMD GPU.
-
luucasalves last edited by
@sfearmentor still only sound on H.264/MP4 :((( all play good
http://puu.sh/ladsO/6b0424a8e4.jpg
i try to set with a tweek tools other msmpeg2adec.dll but dont work too