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Opera dev 27 - Page with images when scrolling up/down goes full mini white/grey squares

  • I'm using opera developer 27.0.1689.0 (but this problem comes from a few versions back) and whenever I'm loading a page with images (more often with .gifs) I get this screen:

    anyone has the same problem? How can I solve this? it gets quite annoying...

  • If I scroll too fast on a page which is loading, I get that checkerboard until the rendering can catch up to my new location. But I usually see it for only about a second at a time. And this has happened since several versions ago.

  • Similar behavior here as described by sgunhouse, but I don't see it that often.

    I guess the performance of the PC and maybe the speed of your Internet connection is a factor.

    Is hardware acceleration enabled?

    Probably not much you can do to fix that.

  • Yes, i have these checkers for a very, very short display time, too, if scolling too fast.
    But i think, this designed by Opera.

  • My computer is a fairly decent one, 6GB RAM, intel i7 2nd gen and so on. My internet is fast as well, 100/20 mb down/up.

    Here's my gpu settings from opera (opera://gpu) :

    Graphics Feature Status
    Canvas: Hardware accelerated

    Flash: Hardware accelerated

    Flash Stage3D: Hardware accelerated

    Flash Stage3D Baseline profile: Hardware accelerated

    Compositing: Hardware accelerated

    Multiple Raster Threads: Disabled

    Rasterization: Software only, hardware acceleration unavailable

    Threaded Rasterization: Enabled

    Video Decode: Software only, hardware acceleration unavailable

    Video Encode: Hardware accelerated

    WebGL: Hardware accelerated

    Driver Bug Workarounds





    Problems Detected

    Accelerated video decode interferes with GPU sandbox on certain AMD drivers: 298968

    Disabled Features: accelerated_video_decode

    GPU rasterization is blacklisted on non-Android: 362779

    Disabled Features: gpu_rasterization

    Some drivers are unable to reset the D3D device in the GPU process sandbox

    Applied Workarounds: exit_on_context_lost

    TexSubImage2D() is faster for full uploads on ANGLE

    Applied Workarounds: texsubimage2d_faster_than_teximage2d

    Clear uniforms before first program use on all platforms: 124764, 349137

    Applied Workarounds: clear_uniforms_before_first_program_use

    Always rewrite vec/mat constructors to be consistent: 398694

    Applied Workarounds: scalarize_vec_and_mat_constructor_args

    Raster is using a single thread.

    Disabled Features: multiple_raster_threads