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    Opera dev 27 - Page with images when scrolling up/down goes full mini white/grey squares

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    • dazito
      dazito last edited by

      I'm using opera developer 27.0.1689.0 (but this problem comes from a few versions back) and whenever I'm loading a page with images (more often with .gifs) I get this screen:

      http://i.imgur.com/iA8puZv.png

      anyone has the same problem? How can I solve this? it gets quite annoying...

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      • sgunhouse
        sgunhouse Moderator Volunteer last edited by

        If I scroll too fast on a page which is loading, I get that checkerboard until the rendering can catch up to my new location. But I usually see it for only about a second at a time. And this has happened since several versions ago.

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        • blackcoder
          blackcoder last edited by

          Similar behavior here as described by sgunhouse, but I don't see it that often.

          I guess the performance of the PC and maybe the speed of your Internet connection is a factor.

          Is hardware acceleration enabled?
          opera://gpu

          Probably not much you can do to fix that.

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          • Deleted User
            Deleted User last edited by

            Yes, i have these checkers for a very, very short display time, too, if scolling too fast.
            But i think, this designed by Opera.

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            • dazito
              dazito last edited by

              My computer is a fairly decent one, 6GB RAM, intel i7 2nd gen and so on. My internet is fast as well, 100/20 mb down/up.

              Here's my gpu settings from opera (opera://gpu) :

              Graphics Feature Status
              Canvas: Hardware accelerated

              Flash: Hardware accelerated

              Flash Stage3D: Hardware accelerated

              Flash Stage3D Baseline profile: Hardware accelerated

              Compositing: Hardware accelerated

              Multiple Raster Threads: Disabled

              Rasterization: Software only, hardware acceleration unavailable

              Threaded Rasterization: Enabled

              Video Decode: Software only, hardware acceleration unavailable

              Video Encode: Hardware accelerated

              WebGL: Hardware accelerated


              Driver Bug Workarounds

              clear_uniforms_before_first_program_use

              exit_on_context_lost

              scalarize_vec_and_mat_constructor_args

              texsubimage2d_faster_than_teximage2d


              Problems Detected

              Accelerated video decode interferes with GPU sandbox on certain AMD drivers: 298968

              Disabled Features: accelerated_video_decode

              GPU rasterization is blacklisted on non-Android: 362779

              Disabled Features: gpu_rasterization

              Some drivers are unable to reset the D3D device in the GPU process sandbox

              Applied Workarounds: exit_on_context_lost

              TexSubImage2D() is faster for full uploads on ANGLE

              Applied Workarounds: texsubimage2d_faster_than_teximage2d

              Clear uniforms before first program use on all platforms: 124764, 349137

              Applied Workarounds: clear_uniforms_before_first_program_use

              Always rewrite vec/mat constructors to be consistent: 398694

              Applied Workarounds: scalarize_vec_and_mat_constructor_args

              Raster is using a single thread.

              Disabled Features: multiple_raster_threads

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