Opera dev 27 - Page with images when scrolling up/down goes full mini white/grey squares
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dazito last edited by
I'm using opera developer 27.0.1689.0 (but this problem comes from a few versions back) and whenever I'm loading a page with images (more often with .gifs) I get this screen:
http://i.imgur.com/iA8puZv.png
anyone has the same problem? How can I solve this? it gets quite annoying...
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blackcoder last edited by
Similar behavior here as described by sgunhouse, but I don't see it that often.
I guess the performance of the PC and maybe the speed of your Internet connection is a factor.
Is hardware acceleration enabled?
opera://gpuProbably not much you can do to fix that.
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Deleted User last edited by
Yes, i have these checkers for a very, very short display time, too, if scolling too fast.
But i think, this designed by Opera. -
dazito last edited by
My computer is a fairly decent one, 6GB RAM, intel i7 2nd gen and so on. My internet is fast as well, 100/20 mb down/up.
Here's my gpu settings from opera (opera://gpu) :
Graphics Feature Status
Canvas: Hardware acceleratedFlash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Disabled
Rasterization: Software only, hardware acceleration unavailable
Threaded Rasterization: Enabled
Video Decode: Software only, hardware acceleration unavailable
Video Encode: Hardware accelerated
WebGL: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
exit_on_context_lost
scalarize_vec_and_mat_constructor_args
texsubimage2d_faster_than_teximage2d
Problems Detected
Accelerated video decode interferes with GPU sandbox on certain AMD drivers: 298968
Disabled Features: accelerated_video_decode
GPU rasterization is blacklisted on non-Android: 362779
Disabled Features: gpu_rasterization
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
TexSubImage2D() is faster for full uploads on ANGLE
Applied Workarounds: texsubimage2d_faster_than_teximage2d
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Raster is using a single thread.
Disabled Features: multiple_raster_threads