Opera dev 27 - Page with images when scrolling up/down goes full mini white/grey squares
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dazito last edited byI'm using opera developer 27.0.1689.0 (but this problem comes from a few versions back) and whenever I'm loading a page with images (more often with .gifs) I get this screen: http://i.imgur.com/iA8puZv.png anyone has the same problem? How can I solve this? it gets quite annoying... 
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blackcoder last edited bySimilar behavior here as described by sgunhouse, but I don't see it that often. I guess the performance of the PC and maybe the speed of your Internet connection is a factor. Is hardware acceleration enabled? 
 opera://gpuProbably not much you can do to fix that. 
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Deleted User last edited byYes, i have these checkers for a very, very short display time, too, if scolling too fast. 
 But i think, this designed by Opera.
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dazito last edited byMy computer is a fairly decent one, 6GB RAM, intel i7 2nd gen and so on. My internet is fast as well, 100/20 mb down/up. Here's my gpu settings from opera (opera://gpu) : Graphics Feature Status 
 Canvas: Hardware acceleratedFlash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Disabled Rasterization: Software only, hardware acceleration unavailable Threaded Rasterization: Enabled Video Decode: Software only, hardware acceleration unavailable Video Encode: Hardware accelerated WebGL: Hardware accelerated 
 Driver Bug Workarounds clear_uniforms_before_first_program_use exit_on_context_lost scalarize_vec_and_mat_constructor_args texsubimage2d_faster_than_teximage2d 
 Problems Detected Accelerated video decode interferes with GPU sandbox on certain AMD drivers: 298968 Disabled Features: accelerated_video_decode GPU rasterization is blacklisted on non-Android: 362779 Disabled Features: gpu_rasterization Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost TexSubImage2D() is faster for full uploads on ANGLE Applied Workarounds: texsubimage2d_faster_than_teximage2d Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args Raster is using a single thread. Disabled Features: multiple_raster_threads