[Solved]How to set dGPU for HA in Opera
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zymcio last edited by leocg
Hello,
i have a problem with HA not using the right GPU in Opera video rendering.
Yes i enable - hardware acceleration. But still opera is using igpu even if in nvidia panel i set to dgpu.
Log from opera:gpu
Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Out-of-process Rasterization: Disabled OpenGL: Enabled Hardware Protected Video Decode: Hardware accelerated Rasterization: Hardware accelerated Skia Renderer: Disabled Video Decode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_discard_framebuffer exit_on_context_lost force_cube_complete msaa_is_slow scalarize_vec_and_mat_constructor_args disabled_extension_GL_KHR_blend_equation_advanced disabled_extension_GL_KHR_blend_equation_advanced_coherent Problems Detected Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565 Applied Workarounds: msaa_is_slow Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap ANGLE Features disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled On some GPUs, program binaries don't contain transform feedback varyings lose_context_on_out_of_memory (Frontend workarounds): Enabled: true Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true Always rewrite vec/mat constructors to be consistent sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled On some drivers TexImage sometimes seems to interact with the Framebuffer add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815) On some drivers when rendering with no render target, two bugs lead to incorrect behavior allow_clear_for_robust_resource_init (D3D workarounds) 941620: Disabled: false Some drivers corrupt texture data when clearing for robust resource initialization. call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771) Using clear() may not take effect depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data dont_translate_uniform_block_to_structured_buffer (D3D workarounds): Disabled: !isWin10 Fails to allocate ShaderResourceView for StructuredBuffer on some drivers emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542) Using isnan() on highp float will get wrong answer emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1) 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly expand_integer_pow_expressions (D3D workarounds): Enabled: true The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions flush_after_ending_transform_feedback (D3D workarounds): Disabled: isNvidia Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled: isNvidia On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation get_dimensions_ignores_base_level (D3D workarounds): Disabled: isNvidia Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin mrt_perf_workaround (D3D workarounds): Enabled: true Some drivers have a bug where they ignore null render targets pre_add_texel_fetch_offsets (D3D workarounds): Enabled: isIntel HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624) Evaluating unary minus operator on integer may get wrong answer in vertex shaders select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell) Set data faster than image upload skip_vs_constant_register_zero (D3D workarounds): Disabled: isNvidia In specific cases the driver doesn't handle constant register zero correctly use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3 Some D3D11 renderers do not support geometry shaders for pointsprite emulation use_system_memory_for_constant_buffers (D3D workarounds) 593024: Enabled: isIntel Copying from staging storage to constant buffer storage does not work zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3 Missing an option to disable mipmaps on a mipmapped texture Version Information Data exported 2020-07-09T11:20:48.422Z Browser version OPR/68.0.3618.173 Operating system Windows NT 10.0.19041 ANGLE commit id unknown hash 2D graphics backend Skia/81 Command Line "C:\Program Files\Opera\68.0.3618.173\opera.exe" --ran-launcher --flag-switches-begin --flag-switches-end --enable-quic Driver Information Initialization time 170 In-process GPU false Passthrough Command Decoder true Sandboxed true GPU0 VENDOR= 0x8086, DEVICE=0x591b, SUBSYS=0x11c91462, REV=4 *ACTIVE* GPU1 VENDOR= 0x10de, DEVICE=0x1c8c, SUBSYS=0x11c91462, REV=161 GPU2 VENDOR= 0x1414, DEVICE=0x008c Optimus false AMD switchable false Desktop compositing Aero Glass Direct composition true Supports overlays true YUY2 overlay support SCALING NV12 overlay support SCALING Diagonal Monitor Size of \\.\DISPLAY1 17.2" Driver D3D12 feature level D3D 12.1 Driver Vulkan API version Vulkan API 1.1.0 Driver vendor ANGLE (Intel) Driver version 27.20.100.8280 GPU CUDA compute capability major version 0 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 16 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (Intel(R) HD Graphics 630 Direct3D11 vs_5_0 ps_5_0) GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.unknown hash) GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions Window system binding vendor Google Inc. (adapter LUID: 000000000000e190) Window system binding version 1.4 (ANGLE 2.1.0.unknown hash) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible Direct rendering version unknown Reset notification strategy 0x8252 GPU process crash count 0 gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRX_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRX_1010102 Software only RGBA_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only P010 Software only Display(s) Information Info Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, rotation=0, panel_rotation=0 external. Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} SDR white level in nits 100 Bits per color component 8 Bits per pixel 24 Refresh Rate in Hz 120 Video Acceleration Information Decode h264 baseline 48x48 to 4096x2304 pixels Decode h264 baseline 48x48 to 2304x4096 pixels Decode h264 main 48x48 to 4096x2304 pixels Decode h264 main 48x48 to 2304x4096 pixels Decode h264 high 48x48 to 4096x2304 pixels Decode h264 high 48x48 to 2304x4096 pixels Decode vp9 profile0 16x16 to 8192x8192 pixels Decode vp9 profile0 16x16 to 8192x8192 pixels Decode vp9 profile2 16x16 to 8192x8192 pixels Decode vp9 profile2 16x16 to 8192x8192 pixels Encode h264 baseline 0x0 to 3840x2176 pixels, and/or 30.000 fps Encode h264 main 0x0 to 3840x2176 pixels, and/or 30.000 fps Encode h264 high 0x0 to 3840x2176 pixels, and/or 30.000 fps Vulkan Information Diagnostics ... loading ... Log Messages [10852:10856:0709/131429.312:ERROR:gl_bindings_autogen_gl.cc(14994)] : Trying to call glDeleteFencesNV without current GL context [10852:9596:0709/131517.175:WARNING:angle_platform_impl.cc(45)] : compileToBinary(256): C:\fakepath(75,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(98,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them GpuProcessHost: The unsandboxed GPU process exited normally. Everything is okay.
Any idea what can i do more ? and yes i am using laptop.
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zymcio last edited by
Hey, well at the moment i have windows 10 build 2004 with nvidia driver 451.48.
I testes HA on and off with this site -- https://testdrive-archive.azurewebsites.net/performance/fishietank/ and youtube.
- With on my igpu (intel grahpic) have 50% usage and 40% CPU usage
- With off option still igpu (intel graphic) is used but with usage like max 8% and 45% of CPU usage (ofc the site is very laggy)
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zymcio last edited by
Ha !! i found a solution for my problem.
- In windows 10 u have graphic option (in that setting menu)
- From there u can chose classic app or windows store app.
- I used classic app and selected 3 location
a) C:\Program Files\Opera\68.0.3618.165\opera.exe
b) C:\Program Files\Opera\68.0.3618.173\opera.exe
c) C:\Program Files\Opera\launcher.exe- next on each option >> use high preformacne (nvidia gtx card)
- Reboot notebook
Now i see usage from graphic card
CPU 36% , iGPU (intel graphic) 13%, dGPU (nvidia) 11% ^^