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    [Solved]Opera does not enable GPU in any stable or beta version

    Opera for Windows
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    • mauriciorodrigues
      mauriciorodrigues last edited by leocg

      I have tried several variants of Opera, but it does not enable the dedicated Radeon 520 Notebook GPU, using only Intel. I've done the procedure of including the browser in the GPU drivers as in the windows panel.
      alt text alt text

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      • zalex108
        zalex108 last edited by

        Go to Opera://GPU.

        Then go to Opera://Flags, search for GPU, disable Blacklist.

        Try again.

        "You cannot know the meaning of your life until you are connected to the power that created you". · Shri Mataji Nirmala Devi

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        • mauriciorodrigues
          mauriciorodrigues @zalex108 last edited by leocg

          @zalex108 Already tried to enable disable Blacklist had no effect. I have now tested Opera GX also does not enable GPU. The problem started after upgrading to Windows 1909

          I did a clean install of windows and unsuccessfully operates does not enable dedicated notebook GPU

          
          Graphics Feature Status
          Canvas: Hardware accelerated
          Flash: Hardware accelerated
          Flash Stage3D: Hardware accelerated
          Flash Stage3D Baseline profile: Hardware accelerated
          Compositing: Hardware accelerated
          Multiple Raster Threads: Enabled
          Out-of-process Rasterization: Disabled
          Hardware Protected Video Decode: Hardware accelerated
          Rasterization: Hardware accelerated
          Skia Renderer: Disabled
          Video Decode: Hardware accelerated
          Viz Display Compositor: Enabled
          Viz Hit-test Surface Layer: Disabled
          WebGL: Hardware accelerated
          WebGL2: Hardware accelerated
          Driver Bug Workarounds
          clear_uniforms_before_first_program_use
          decode_encode_srgb_for_generatemipmap
          disable_discard_framebuffer
          exit_on_context_lost
          force_cube_complete
          msaa_is_slow
          scalarize_vec_and_mat_constructor_args
          disabled_extension_GL_KHR_blend_equation_advanced
          disabled_extension_GL_KHR_blend_equation_advanced_coherent
          Problems Detected
          Some drivers are unable to reset the D3D device in the GPU process sandbox
          Applied Workarounds: exit_on_context_lost
          Clear uniforms before first program use on all platforms: 124764, 349137
          Applied Workarounds: clear_uniforms_before_first_program_use
          Always rewrite vec/mat constructors to be consistent: 398694
          Applied Workarounds: scalarize_vec_and_mat_constructor_args
          ANGLE crash on glReadPixels from incomplete cube map texture: 518889
          Applied Workarounds: force_cube_complete
          On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
          Applied Workarounds: msaa_is_slow
          Framebuffer discarding can hurt performance on non-tilers: 570897
          Applied Workarounds: disable_discard_framebuffer
          Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
          Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
          Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
          Applied Workarounds: decode_encode_srgb_for_generatemipmap
          ANGLE Features
          disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
          On Qualcomm GPUs, program binaries don't contain transform feedback varyings
          lose_context_on_out_of_memory (Frontend workarounds): Enabled
          Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
          scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled
          Always rewrite vec/mat constructors to be consistent
          sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
          On Windows Intel OpenGL drivers TexImage sometimes seems to interact with the Framebuffer
          add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled
          On D3D ntel drivers <4815 when rendering with no render target, two bugs lead to incorrect behavior
          allow_clear_for_robust_resource_init (D3D workarounds) 941620: Disabled
          Some drivers corrupt texture data when clearing for robust resource initialization.
          call_clear_twice (D3D workarounds) 655534: Disabled
          On some Intel drivers, using clear() may not take effect
          depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
          Bug in NVIDIA D3D11 Driver version <=347.88 and >368.81 triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
          disable_b5g6r5_support (D3D workarounds): Disabled
          On Intel and AMD drivers, textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
          emulate_isnan_float (D3D workarounds) 650547: Disabled
          On some Intel drivers, using isnan() on highp float will get wrong answer
          emulate_tiny_stencil_textures (D3D workarounds): Disabled
          On some AMD drivers, 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
          expand_integer_pow_expressions (D3D workarounds): Enabled
          The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
          flush_after_ending_transform_feedback (D3D workarounds): Disabled
          NVIDIA drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
          force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled
          On an NVIDIA D3D driver, the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
          get_dimensions_ignores_base_level (D3D workarounds): Disabled
          Some NVIDIA drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
          mrt_perf_workaround (D3D workarounds): Enabled
          Some NVIDIA D3D11 drivers have a bug where they ignore null render targets
          pre_add_texel_fetch_offsets (D3D workarounds): Enabled
          On some Intel drivers, HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
          rewrite_unary_minus_operator (D3D workarounds): Disabled
          On some Intel drivers, evaluating unary minus operator on integer may get wrong answer in vertex shaders
          select_view_in_geometry_shader (D3D workarounds): Disabled
          The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
          set_data_faster_than_image_upload (D3D workarounds): Enabled
          Set data faster than image upload
          skip_vs_constant_register_zero (D3D workarounds): Disabled
          On NVIDIA D3D driver v388.59 in specific cases the driver doesn't handle constant register zero correctly
          use_instanced_point_sprite_emulation (D3D workarounds): Disabled
          Some D3D11 renderers do not support geometry shaders for pointsprite emulation
          use_system_memory_for_constant_buffers (D3D workarounds) 593024: Enabled
          On some Intel drivers, copying from staging storage to constant buffer storage does not work
          zero_max_lod (D3D workarounds): Disabled
          D3D11 is missing an option to disable mipmaps on a mipmapped texture
          
          
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          • zalex108
            zalex108 last edited by

            If happens on other browsers, search that bug on Google and / or report it to Microsoft / (Radeon / nVidia).

            "You cannot know the meaning of your life until you are connected to the power that created you". · Shri Mataji Nirmala Devi

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            • burnout426
              burnout426 Volunteer last edited by

              Can you test in Plain Chromium, Chrome and Vivaldi to see what they do?

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              • mauriciorodrigues
                mauriciorodrigues last edited by

                @burnout426 said in Opera does not enable GPU in any stable or beta version:

                Can you test in Plain Chromium, Chrome and Vivaldi to see what they do?

                Chrome, Vivaldi and Edge chromium work perfectly,
                in fact the problem is only with Opera variants

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                • burnout426
                  burnout426 Volunteer last edited by

                  Make sure Opera's battery saver is off.

                  Also, did you try checking in the AMD driver settings to see if you can set launcher.exe and opera.exe to use the GPU (and turn off power savings there etc.). Was wondering after looking through https://www.google.com/search?q=chrome+not+using+discrete+gpu.

                  Can you try older versions of Opera to see if it's all Opera version or just the recent ones?

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                    mauriciorodrigues 2 Replies Last reply
                  • mauriciorodrigues
                    mauriciorodrigues @burnout426 last edited by

                    @burnout426 It is an intriguing problem, it is not the battery saver mode, already disabled, both in windows and Opera.
                    Yes already tried for in the settings of AMD I was unsuccessful. I will test older variants of Opera to test

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                    • mauriciorodrigues
                      mauriciorodrigues @burnout426 last edited by

                      @burnout426
                      I was able to solve ... instead of putting Launcher.exe I put Opera.exe in GPU options

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