[Solved]Opera does not enable GPU in any stable or beta version
-
mauriciorodrigues last edited by leocg
I have tried several variants of Opera, but it does not enable the dedicated Radeon 520 Notebook GPU, using only Intel. I've done the procedure of including the browser in the GPU drivers as in the windows panel.
-
zalex108 last edited by
Go to Opera://GPU.
Then go to Opera://Flags, search for GPU, disable Blacklist.
Try again.
"You cannot know the meaning of your life until you are connected to the power that created you". · Shri Mataji Nirmala Devi
-
mauriciorodrigues last edited by leocg
@zalex108 Already tried to enable disable Blacklist had no effect. I have now tested Opera GX also does not enable GPU. The problem started after upgrading to Windows 1909
I did a clean install of windows and unsuccessfully operates does not enable dedicated notebook GPU
Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Out-of-process Rasterization: Disabled Hardware Protected Video Decode: Hardware accelerated Rasterization: Hardware accelerated Skia Renderer: Disabled Video Decode: Hardware accelerated Viz Display Compositor: Enabled Viz Hit-test Surface Layer: Disabled WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_discard_framebuffer exit_on_context_lost force_cube_complete msaa_is_slow scalarize_vec_and_mat_constructor_args disabled_extension_GL_KHR_blend_equation_advanced disabled_extension_GL_KHR_blend_equation_advanced_coherent Problems Detected Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565 Applied Workarounds: msaa_is_slow Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap ANGLE Features disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled On Qualcomm GPUs, program binaries don't contain transform feedback varyings lose_context_on_out_of_memory (Frontend workarounds): Enabled Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled Always rewrite vec/mat constructors to be consistent sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled On Windows Intel OpenGL drivers TexImage sometimes seems to interact with the Framebuffer add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled On D3D ntel drivers <4815 when rendering with no render target, two bugs lead to incorrect behavior allow_clear_for_robust_resource_init (D3D workarounds) 941620: Disabled Some drivers corrupt texture data when clearing for robust resource initialization. call_clear_twice (D3D workarounds) 655534: Disabled On some Intel drivers, using clear() may not take effect depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled Bug in NVIDIA D3D11 Driver version <=347.88 and >368.81 triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil disable_b5g6r5_support (D3D workarounds): Disabled On Intel and AMD drivers, textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data emulate_isnan_float (D3D workarounds) 650547: Disabled On some Intel drivers, using isnan() on highp float will get wrong answer emulate_tiny_stencil_textures (D3D workarounds): Disabled On some AMD drivers, 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly expand_integer_pow_expressions (D3D workarounds): Enabled The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions flush_after_ending_transform_feedback (D3D workarounds): Disabled NVIDIA drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled On an NVIDIA D3D driver, the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation get_dimensions_ignores_base_level (D3D workarounds): Disabled Some NVIDIA drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin mrt_perf_workaround (D3D workarounds): Enabled Some NVIDIA D3D11 drivers have a bug where they ignore null render targets pre_add_texel_fetch_offsets (D3D workarounds): Enabled On some Intel drivers, HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range rewrite_unary_minus_operator (D3D workarounds): Disabled On some Intel drivers, evaluating unary minus operator on integer may get wrong answer in vertex shaders select_view_in_geometry_shader (D3D workarounds): Disabled The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension set_data_faster_than_image_upload (D3D workarounds): Enabled Set data faster than image upload skip_vs_constant_register_zero (D3D workarounds): Disabled On NVIDIA D3D driver v388.59 in specific cases the driver doesn't handle constant register zero correctly use_instanced_point_sprite_emulation (D3D workarounds): Disabled Some D3D11 renderers do not support geometry shaders for pointsprite emulation use_system_memory_for_constant_buffers (D3D workarounds) 593024: Enabled On some Intel drivers, copying from staging storage to constant buffer storage does not work zero_max_lod (D3D workarounds): Disabled D3D11 is missing an option to disable mipmaps on a mipmapped texture
-
zalex108 last edited by
If happens on other browsers, search that bug on Google and / or report it to Microsoft / (Radeon / nVidia).
"You cannot know the meaning of your life until you are connected to the power that created you". · Shri Mataji Nirmala Devi
-
burnout426 Volunteer last edited by
Can you test in Plain Chromium, Chrome and Vivaldi to see what they do?
-
mauriciorodrigues last edited by
@burnout426 said in Opera does not enable GPU in any stable or beta version:
Can you test in Plain Chromium, Chrome and Vivaldi to see what they do?
Chrome, Vivaldi and Edge chromium work perfectly,
in fact the problem is only with Opera variants -
burnout426 Volunteer last edited by
Make sure Opera's battery saver is off.
Also, did you try checking in the AMD driver settings to see if you can set launcher.exe and opera.exe to use the GPU (and turn off power savings there etc.). Was wondering after looking through https://www.google.com/search?q=chrome+not+using+discrete+gpu.
Can you try older versions of Opera to see if it's all Opera version or just the recent ones?
-
mauriciorodrigues last edited by
@burnout426 It is an intriguing problem, it is not the battery saver mode, already disabled, both in windows and Opera.
Yes already tried for in the settings of AMD I was unsuccessful. I will test older variants of Opera to test -
mauriciorodrigues last edited by
@burnout426
I was able to solve ... instead of putting Launcher.exe I put Opera.exe in GPU options