Graphics Feature Status
-Canvas: Hardware accelerated
-Flash: Hardware accelerated
-Flash Stage3D: Hardware accelerated
-Flash Stage3D Baseline profile: Hardware accelerated
-Compositing: Hardware accelerated
-Multiple Raster Threads: Enabled
-Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
-Rasterization: Hardware accelerated
-Video Decode: Hardware accelerated
-Video Encode: Hardware accelerated
-WebGL: Hardware accelerated
Driver Bug Workarounds
-clear_uniforms_before_first_program_use
-disable_discard_framebuffer
-disable_framebuffer_cmaa
-exit_on_context_lost
-force_cube_complete
-msaa_is_slow
-scalarize_vec_and_mat_constructor_args
-texsubimage_faster_than_teximage
Problems Detected
-Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
-TexSubImage is faster for full uploads on ANGLE
Applied Workarounds: texsubimage_faster_than_teximage
-Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
-Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
-ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
-On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
Applied Workarounds: msaa_is_slow
-Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
-Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
Applied Workarounds: disable_framebuffer_cmaa
-Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers
I can not find a flag called "native_gpu_memory_buffers"
Also the issue tracker linked in the Problems Detected gives (me!) no helpful information for my problem