A built-in CPS (Clicks Per Second) test for games would be a great addition! It could help players track their clicking speed, improve reaction times, and even fine-tune their gameplay mechanics. Maybe adding different modes, like timed challenges or accuracy-based tests, could make it even more useful. What do you think—should developers integrate this as an optional training tool?
Latest posts made by Jamyera
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RE: [Suggestion]Built in CPS Test for gamesOpera GX