Hello,
I have a multiplayer game that is under development. It uses web sockets. The game's client is developed with Game Maker. I need a connection between the client that will be in OperaGX and the server that is written with C# in my computer.
After a long research, I think I need an SSL certificate to intergrate to my game server. With this certificate's authentication I will be able to send encyrpted data to the client running in OperaGX. Unfortunately, the game website of OperaGX, GX.games has its own SSL certification with a hidden private key.
How can solve this problem? What should I do to build my game and game server with WSS?