<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Creating OperaGX shaders?]]></title><description><![CDATA[<p dir="auto">Id like to experiment with creating my own shader for operagx, is there any documentation on how i can go about doing that? or is it closed off to just opera being able to easily make them</p>
]]></description><link>https://forums.opera.com/topic/61223/creating-operagx-shaders</link><generator>RSS for Node</generator><lastBuildDate>Fri, 13 Mar 2026 03:16:08 GMT</lastBuildDate><atom:link href="https://forums.opera.com/topic/61223.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 26 Mar 2023 15:14:31 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Creating OperaGX shaders? on Tue, 28 Mar 2023 07:43:42 GMT]]></title><description><![CDATA[<p dir="auto">See <a href="https://github.com/opera-gaming/gxmods" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/opera-gaming/gxmods</a>, <a href="https://github.com/opera-gaming/gxmods/blob/main/documentation/mods.md" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/opera-gaming/gxmods/blob/main/documentation/mods.md</a>, <a href="https://github.com/opera-gaming/gxmods/blob/main/documentation/shaders.md" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/opera-gaming/gxmods/blob/main/documentation/shaders.md</a>, and <a href="https://github.com/opera-gaming/gxmods/tree/main/mods" target="_blank" rel="noopener noreferrer nofollow ugc">the source of existing mods</a>.</p>
]]></description><link>https://forums.opera.com/post/305139</link><guid isPermaLink="true">https://forums.opera.com/post/305139</guid><dc:creator><![CDATA[burnout426]]></dc:creator><pubDate>Tue, 28 Mar 2023 07:43:42 GMT</pubDate></item></channel></rss>