<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Trying to Publish a Multiplayer Game with Game Maker]]></title><description><![CDATA[<p dir="auto">Hello,</p>
<p dir="auto">I have a multiplayer game that is under development. It uses web sockets. The game's client is developed with Game Maker. I need a connection between the client that will be in OperaGX and the server that is written with C# in my computer.</p>
<p dir="auto">After a long research, I think I need an SSL certificate to intergrate to my game server. With this certificate's authentication I will be able to send encyrpted data to the client running in OperaGX. Unfortunately, the game website of OperaGX, GX.games has its own SSL certification with a hidden private key.</p>
<p dir="auto">How can solve this problem? What should I do to build my game and game server with WSS?</p>
]]></description><link>https://forums.opera.com/topic/59807/trying-to-publish-a-multiplayer-game-with-game-maker</link><generator>RSS for Node</generator><lastBuildDate>Thu, 23 Apr 2026 04:16:23 GMT</lastBuildDate><atom:link href="https://forums.opera.com/topic/59807.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 17 Jan 2023 23:06:29 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Trying to Publish a Multiplayer Game with Game Maker on Wed, 18 Jan 2023 11:06:51 GMT]]></title><description><![CDATA[<p dir="auto">but there is already a certificate used by GX.Games, isn't it the required certificate? I thought that I should not create a new one because connection will be created using this certificate</p>
]]></description><link>https://forums.opera.com/post/298626</link><guid isPermaLink="true">https://forums.opera.com/post/298626</guid><dc:creator><![CDATA[golgedar]]></dc:creator><pubDate>Wed, 18 Jan 2023 11:06:51 GMT</pubDate></item><item><title><![CDATA[Reply to Trying to Publish a Multiplayer Game with Game Maker on Wed, 18 Jan 2023 00:59:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.opera.com/uid/475248">@golgedar</a> said in <a href="/post/298592">Trying to Publish a Multiplayer Game with Game Maker</a>:</p>
<blockquote>
<p dir="auto">I have a multiplayer game that is under development. It uses web sockets. The game's client is developed with Game Maker. I need a connection between the client that will be in OperaGX and the server that is written with C# in my computer.<br />
After a long research, I think I need an SSL certificate to intergrate to my game server. With this certificate's authentication I will be able to send encyrpted data to the client running in OperaGX. Unfortunately, the game website of OperaGX, GX.games has its own SSL certification with a hidden private key.<br />
How can solve this problem? What should I do to build my game and game server with WSS?</p>
</blockquote>
<p dir="auto">There are a few options for building a secure connection between your game client running in OperaGX and your server written in C#:</p>
<p dir="auto">Self-signed SSL certificate: You can create your own self-signed SSL certificate and use it for encryption. However, this may not be as secure as using a certificate issued by a trusted certificate authority.</p>
<p dir="auto">Free SSL certificate: You can use a free SSL certificate from a trusted certificate authority such as Let's Encrypt. However, these certificates are usually short-lived and need to be renewed regularly.</p>
<p dir="auto">Paid SSL certificate: You can purchase a paid SSL certificate from a trusted certificate authority. This option will provide a more secure and long-term solution for your game.</p>
<p dir="auto">Use a cloud service like AWS or Azure, which allow you to easily provision a SSL certificate for your game server.</p>
<p dir="auto">Using a SSL-termination proxy to handle the SSL encryption and decryption, and forward the traffic to your game server in plaintext.</p>
<p dir="auto">It's important to note that using SSL is important because it encrypts the data sent between the client and server, making it harder for someone to intercept and steal sensitive information.</p>
]]></description><link>https://forums.opera.com/post/298601</link><guid isPermaLink="true">https://forums.opera.com/post/298601</guid><dc:creator><![CDATA[Anawilliam]]></dc:creator><pubDate>Wed, 18 Jan 2023 00:59:08 GMT</pubDate></item></channel></rss>